Revision history for FioFullBackstory
Additions:
{{image class="right" url="wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=soccer.jpeg"}}Fio, adrenaline pumping, runs after it, and straight into the path of an oncoming truck. The driver has no chance to swerve, and Fio never even sees the truck. He only remembers images after that - the neighborhood kids gathered around him, then his parents with him. Then, nothing.
{{image class="right" url="wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=church1.jpeg"}}He finds himself naked at the front gate of a church, shivering with cold. It's late at night, and there's nobody on the street. He recognizes the building, so he decides to take shelter in the church, and squeezes through the bars of the gate. The front door is locked, and he spends five minutes with his ear pressed against it, listening for sounds of life. Hearing nothing, he moves around to the side of the church to look for another way in.
{{image class="center" url="wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=church2.jpeg"}}In the morning, Fio hears someone unlocking the church, and he steals away quietly, and sneaks home.
{{image class="right" url="wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=industrial1.jpeg"}}Some days, kids from the neighborhood will spot him, and sneak out to play. They are totally in awe of Fio's fearlessness, and Fio likes the attention and the company of the kids. They started playing a game to see who would do the more ridiculous stunts. "I'll bet you can't climb up that wall," he jeered at a kid named Anton, pointing at a two-story tall cinderblock barrier. Anton, a strong child for his age, and of course fearing nothing, climbed it easily. Then, from the top, he shouted down, "That's not even hard! You do it." Fio's pride was hurt a bit by the ease with which Anton had clambered up the wall, and he rushed to duplicate the feat. About half way up the wall, one of his feet slipped, and he cried out in pain as his knee banged sharply against the jagged concrete blocks. His fingers held the wall though, and his feet suddenly found grip where there was none before, and he pulled his way to the top on pure adrenaline. It was only after he got to the top that he saw the red blood running down his right shin, soaking his sock and dripping off his shoe.
{{image class="center" url="wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=industrial2.jpeg"}}The kids on the ground were eerily quiet, and one of them was pointing at the wall. Fio and Anton leaned over to look, and they saw the deep red blood smear running the upper half of the height of the wall. But at even points on the wall, forming neat footholds are protrusions of the strange cool gray substance that his blood seems to dry into. The dizziness hit Fio hard just then, and he half blacked out from the blood loss. Anton tried to grab him as he fell, but Fio's limp arms slipped through his fingers. He didn't remember hitting the ground.
{{image class="right" url="wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=railyard.jpeg"}}Soon thereafter, the mob lackeys show up and start milling around. Right at 6, the Alliance pulls up in 3 black, unmarked SUVs. Fio knows how the Alliance roll, and he figures that the first and last cars will have the muscle, with the brains (and the goods) in the middle car. As if on queue, three men each pile out of the first and last car, and two men step out of the middle. The guards each have submachine guns strapped to their chest, and the two men from the middle SUV appear unarmed. The two Alliance men go and meet with what some upper-level mobsters, and after a brief exchange, the mobsters signal, and a rail car door is opened. Out rolls a heavily modified humvee, with a huge dish attached to the top. Fio's barely watching this, though, as he's noticed that all of the Alliance guards are focused on the appearance of the enormous weapon. Fio quietly slips under the last of the Alliance SUVs.
{{image class="left" url="wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=microwave_gun.jpeg"}}The mobsters start their demonstration of the weapon. They open up a cattle car on the opposite side of the railyard, and a thug kicks one of the cows until it walks out in the open. He then gives it a shot with a cattle prod, and takes cover in the car. One of the mobsters takes the two Alliance reps over to the hummer, and opens up a control panel. The mob leader fiddles with the panel uncomfortably for a bit, and it appears that he's getting a bit flustered when a train starts rolling through. Fio was waiting for this, and he takes advantage of the noise to stab a hole in the gas tank of the last hummer, and then with the guards distracted again, he slips into the car itself . The car is empty, but Fio sees a few grenades stored in the passenger seat well, and he grabs two of them for good measure. The Alliance men can't see him in here, as the windows are tinted. Once the train finishes rumbling through, he watches the mob guys working on the control panel, until one of them figures out whatever was wrong, and the dish smartly swivels, and points straight at the cow. A hum fills the air, and then the cow bellows, and starts to run off. The hum continues, and the cow is screaming now, and Fio can see the beast's hide being burned straight off. He's seen all that he cares to, slips out of the car, and lobs a grenade at the microwave dish, and then in a fluid motion puts a knife through the chest of each of the two guards on his side of the middle SUV. Two things happen simultaneously; first, the grenade hits the dish, bounces down onto the heavily modified back of the hummer, and then explodes. There must have been some serious batteries in the trunk, because the whole thing explodes in a shower of blue flame. Secondly, the Alliance guards finally notice Fio, and open fire.
{{image class="right" url="wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=church1.jpeg"}}He finds himself naked at the front gate of a church, shivering with cold. It's late at night, and there's nobody on the street. He recognizes the building, so he decides to take shelter in the church, and squeezes through the bars of the gate. The front door is locked, and he spends five minutes with his ear pressed against it, listening for sounds of life. Hearing nothing, he moves around to the side of the church to look for another way in.
{{image class="center" url="wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=church2.jpeg"}}In the morning, Fio hears someone unlocking the church, and he steals away quietly, and sneaks home.
{{image class="right" url="wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=industrial1.jpeg"}}Some days, kids from the neighborhood will spot him, and sneak out to play. They are totally in awe of Fio's fearlessness, and Fio likes the attention and the company of the kids. They started playing a game to see who would do the more ridiculous stunts. "I'll bet you can't climb up that wall," he jeered at a kid named Anton, pointing at a two-story tall cinderblock barrier. Anton, a strong child for his age, and of course fearing nothing, climbed it easily. Then, from the top, he shouted down, "That's not even hard! You do it." Fio's pride was hurt a bit by the ease with which Anton had clambered up the wall, and he rushed to duplicate the feat. About half way up the wall, one of his feet slipped, and he cried out in pain as his knee banged sharply against the jagged concrete blocks. His fingers held the wall though, and his feet suddenly found grip where there was none before, and he pulled his way to the top on pure adrenaline. It was only after he got to the top that he saw the red blood running down his right shin, soaking his sock and dripping off his shoe.
{{image class="center" url="wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=industrial2.jpeg"}}The kids on the ground were eerily quiet, and one of them was pointing at the wall. Fio and Anton leaned over to look, and they saw the deep red blood smear running the upper half of the height of the wall. But at even points on the wall, forming neat footholds are protrusions of the strange cool gray substance that his blood seems to dry into. The dizziness hit Fio hard just then, and he half blacked out from the blood loss. Anton tried to grab him as he fell, but Fio's limp arms slipped through his fingers. He didn't remember hitting the ground.
{{image class="right" url="wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=railyard.jpeg"}}Soon thereafter, the mob lackeys show up and start milling around. Right at 6, the Alliance pulls up in 3 black, unmarked SUVs. Fio knows how the Alliance roll, and he figures that the first and last cars will have the muscle, with the brains (and the goods) in the middle car. As if on queue, three men each pile out of the first and last car, and two men step out of the middle. The guards each have submachine guns strapped to their chest, and the two men from the middle SUV appear unarmed. The two Alliance men go and meet with what some upper-level mobsters, and after a brief exchange, the mobsters signal, and a rail car door is opened. Out rolls a heavily modified humvee, with a huge dish attached to the top. Fio's barely watching this, though, as he's noticed that all of the Alliance guards are focused on the appearance of the enormous weapon. Fio quietly slips under the last of the Alliance SUVs.
{{image class="left" url="wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=microwave_gun.jpeg"}}The mobsters start their demonstration of the weapon. They open up a cattle car on the opposite side of the railyard, and a thug kicks one of the cows until it walks out in the open. He then gives it a shot with a cattle prod, and takes cover in the car. One of the mobsters takes the two Alliance reps over to the hummer, and opens up a control panel. The mob leader fiddles with the panel uncomfortably for a bit, and it appears that he's getting a bit flustered when a train starts rolling through. Fio was waiting for this, and he takes advantage of the noise to stab a hole in the gas tank of the last hummer, and then with the guards distracted again, he slips into the car itself . The car is empty, but Fio sees a few grenades stored in the passenger seat well, and he grabs two of them for good measure. The Alliance men can't see him in here, as the windows are tinted. Once the train finishes rumbling through, he watches the mob guys working on the control panel, until one of them figures out whatever was wrong, and the dish smartly swivels, and points straight at the cow. A hum fills the air, and then the cow bellows, and starts to run off. The hum continues, and the cow is screaming now, and Fio can see the beast's hide being burned straight off. He's seen all that he cares to, slips out of the car, and lobs a grenade at the microwave dish, and then in a fluid motion puts a knife through the chest of each of the two guards on his side of the middle SUV. Two things happen simultaneously; first, the grenade hits the dish, bounces down onto the heavily modified back of the hummer, and then explodes. There must have been some serious batteries in the trunk, because the whole thing explodes in a shower of blue flame. Secondly, the Alliance guards finally notice Fio, and open fire.
Deletions:
{{image class="right" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=church1.jpeg"}}He finds himself naked at the front gate of a church, shivering with cold. It's late at night, and there's nobody on the street. He recognizes the building, so he decides to take shelter in the church, and squeezes through the bars of the gate. The front door is locked, and he spends five minutes with his ear pressed against it, listening for sounds of life. Hearing nothing, he moves around to the side of the church to look for another way in.
{{image class="center" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=church2.jpeg"}}In the morning, Fio hears someone unlocking the church, and he steals away quietly, and sneaks home.
{{image class="right" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=industrial1.jpeg"}}Some days, kids from the neighborhood will spot him, and sneak out to play. They are totally in awe of Fio's fearlessness, and Fio likes the attention and the company of the kids. They started playing a game to see who would do the more ridiculous stunts. "I'll bet you can't climb up that wall," he jeered at a kid named Anton, pointing at a two-story tall cinderblock barrier. Anton, a strong child for his age, and of course fearing nothing, climbed it easily. Then, from the top, he shouted down, "That's not even hard! You do it." Fio's pride was hurt a bit by the ease with which Anton had clambered up the wall, and he rushed to duplicate the feat. About half way up the wall, one of his feet slipped, and he cried out in pain as his knee banged sharply against the jagged concrete blocks. His fingers held the wall though, and his feet suddenly found grip where there was none before, and he pulled his way to the top on pure adrenaline. It was only after he got to the top that he saw the red blood running down his right shin, soaking his sock and dripping off his shoe.
{{image class="center" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=industrial2.jpeg"}}The kids on the ground were eerily quiet, and one of them was pointing at the wall. Fio and Anton leaned over to look, and they saw the deep red blood smear running the upper half of the height of the wall. But at even points on the wall, forming neat footholds are protrusions of the strange cool gray substance that his blood seems to dry into. The dizziness hit Fio hard just then, and he half blacked out from the blood loss. Anton tried to grab him as he fell, but Fio's limp arms slipped through his fingers. He didn't remember hitting the ground.
{{image class="right" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=railyard.jpeg"}}Soon thereafter, the mob lackeys show up and start milling around. Right at 6, the Alliance pulls up in 3 black, unmarked SUVs. Fio knows how the Alliance roll, and he figures that the first and last cars will have the muscle, with the brains (and the goods) in the middle car. As if on queue, three men each pile out of the first and last car, and two men step out of the middle. The guards each have submachine guns strapped to their chest, and the two men from the middle SUV appear unarmed. The two Alliance men go and meet with what some upper-level mobsters, and after a brief exchange, the mobsters signal, and a rail car door is opened. Out rolls a heavily modified humvee, with a huge dish attached to the top. Fio's barely watching this, though, as he's noticed that all of the Alliance guards are focused on the appearance of the enormous weapon. Fio quietly slips under the last of the Alliance SUVs.
{{image class="left" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=microwave_gun.jpeg"}}The mobsters start their demonstration of the weapon. They open up a cattle car on the opposite side of the railyard, and a thug kicks one of the cows until it walks out in the open. He then gives it a shot with a cattle prod, and takes cover in the car. One of the mobsters takes the two Alliance reps over to the hummer, and opens up a control panel. The mob leader fiddles with the panel uncomfortably for a bit, and it appears that he's getting a bit flustered when a train starts rolling through. Fio was waiting for this, and he takes advantage of the noise to stab a hole in the gas tank of the last hummer, and then with the guards distracted again, he slips into the car itself . The car is empty, but Fio sees a few grenades stored in the passenger seat well, and he grabs two of them for good measure. The Alliance men can't see him in here, as the windows are tinted. Once the train finishes rumbling through, he watches the mob guys working on the control panel, until one of them figures out whatever was wrong, and the dish smartly swivels, and points straight at the cow. A hum fills the air, and then the cow bellows, and starts to run off. The hum continues, and the cow is screaming now, and Fio can see the beast's hide being burned straight off. He's seen all that he cares to, slips out of the car, and lobs a grenade at the microwave dish, and then in a fluid motion puts a knife through the chest of each of the two guards on his side of the middle SUV. Two things happen simultaneously; first, the grenade hits the dish, bounces down onto the heavily modified back of the hummer, and then explodes. There must have been some serious batteries in the trunk, because the whole thing explodes in a shower of blue flame. Secondly, the Alliance guards finally notice Fio, and open fire.
Additions:
Brody slaps him, “Rovere will get here when he gets here, till then shut the fuck up, I don’t pay you to think.”
There is a knock on the door and Brody stands up, grabbing the blood and goes out into the front room. Through the door Fio sees three men in suits. The lead one stands out in that besides his immaculate suit he is sporting a broadsword in a scabbard at his hip. “God smiles upon us this day, Brody,” the man says in a thick Italian accent, as the door closes. Fio can only assume that this man is the Rovere they were talking about earlier. He picks the lock of the window and slips inside the hotel room and listen to the conversation. He can hear Rovere saying. “You have done well Brody, Lady Rossi will be pleased.” Brody replies, “Good I’m glad to get that off my hands.” Ivan says, “You sure the cops aren’t going to care that we shot the poor kid?”
Just when Fio doesn't think that he can hold out any longer, there is a long crack of a pistol that snaps Rovere’s head back. He wheels around, and Fio catches Victoria standing there with a still smoking gun, two men in blue jumpsuits flanking her. As Fio blacks out, he can hear Brody’s voice, “Redgrave! Damn, Rovere You know the orders," and then feet running off. With his last breath, Fio sees Victoria standing over him, and she smiles and says, “You owe me one Ivanov.”
There is a knock on the door and Brody stands up, grabbing the blood and goes out into the front room. Through the door Fio sees three men in suits. The lead one stands out in that besides his immaculate suit he is sporting a broadsword in a scabbard at his hip. “God smiles upon us this day, Brody,” the man says in a thick Italian accent, as the door closes. Fio can only assume that this man is the Rovere they were talking about earlier. He picks the lock of the window and slips inside the hotel room and listen to the conversation. He can hear Rovere saying. “You have done well Brody, Lady Rossi will be pleased.” Brody replies, “Good I’m glad to get that off my hands.” Ivan says, “You sure the cops aren’t going to care that we shot the poor kid?”
Just when Fio doesn't think that he can hold out any longer, there is a long crack of a pistol that snaps Rovere’s head back. He wheels around, and Fio catches Victoria standing there with a still smoking gun, two men in blue jumpsuits flanking her. As Fio blacks out, he can hear Brody’s voice, “Redgrave! Damn, Rovere You know the orders," and then feet running off. With his last breath, Fio sees Victoria standing over him, and she smiles and says, “You owe me one Ivanov.”
Deletions:
There is a knock on the door and Bruno stands up, grabbing the blood and goes out into the front room. Through the door Fio sees three men in suits. The lead one stands out in that besides his immaculate suit he is sporting a broadsword in a scabbard at his hip. “God smiles upon us this day, Bruno,” the man says in a thick Italian accent, as the door closes. Fio can only assume that this man is the Rovere they were talking about earlier. He picks the lock of the window and slips inside the hotel room and listen to the conversation. He can hear Rovere saying. “You have done well Bruno, Lady Rossi will be pleased.” Bruno replies, “Good I’m glad to get that off my hands.” Ivan says, “You sure the cops aren’t going to care that we shot the poor kid?”
Just when Fio doesn't think that he can hold out any longer, there is a long crack of a pistol that snaps Rovere’s head back. He wheels around, and Fio catches Victoria standing there with a still smoking gun, two men in blue jumpsuits flanking her. As Fio blacks out, he can hear Bruno’s voice, “Redgrave! Damn, Rovere You know the orders," and then feet running off. With his last breath, Fio sees Victoria standing over him, and she smiles and says, “You owe me one Ivanov.”
Revision [468]
Edited on 2008-09-11 16:30:40 by JonahPetri [TRansplanting some info from Fio's timeline to their respective pages]Additions:
The man's name is [[SpencerPrice Spencer Price]], and he's a metahuman with some entropy control abilities, or at least so Fio guesses, from their time together, everything seems to break Spencer’s way, he never waits for elevators, never hits a red light, just seems “lucky”. He also blends into the background very easily. He's thin as a rail and on the short side. He and Fio discover a common hatred for the Alliance, and a similar view on the invisible war between the metahumans, the Alliance, and other factions. Spencer mentions some of the other factions to Fio, including the Alchemists and the Cult of the Clockwork Goddess. He unlike Fio, thanks to his ex-agency status has a inline to this upper level of met human politicking. He explains about some of these other groups to Fio over the next few months.
Spencer mentions that he's been thinking of doing some guerilla work against the Alliance, and possibly some other folks, and asks if Fio would be interested. He's calling his group [[TheMinuteMen The Minute Men]]. Fio agrees, and they do some work together. During the next few months, Spencer helps him hone his powers, especially the bloodsteel. He realizes that it is attracted to him, and that it can be both offensive and defensive. He becomes very comfortable squeezing it forth, and controlling it. He also gets much more comfortable taking damage. He slowly works up from simple knife cuts to gunshots, until he finds that he can be severely maimed during an op, and still be very functional. They move around a lot by necessity, to keep ahead of the Alliance and the Agency. Spencer uses some of his connections to keep the Agency off of their back, but it only goes so far. He also gives Fio some tips on how to stay ahead of them.
Spencer mentions that he's been thinking of doing some guerilla work against the Alliance, and possibly some other folks, and asks if Fio would be interested. He's calling his group [[TheMinuteMen The Minute Men]]. Fio agrees, and they do some work together. During the next few months, Spencer helps him hone his powers, especially the bloodsteel. He realizes that it is attracted to him, and that it can be both offensive and defensive. He becomes very comfortable squeezing it forth, and controlling it. He also gets much more comfortable taking damage. He slowly works up from simple knife cuts to gunshots, until he finds that he can be severely maimed during an op, and still be very functional. They move around a lot by necessity, to keep ahead of the Alliance and the Agency. Spencer uses some of his connections to keep the Agency off of their back, but it only goes so far. He also gives Fio some tips on how to stay ahead of them.
Deletions:
Cult of the Clockwork Goddess
Is a group of individuals, metahuman and human alike that believe in a once thought dead religion, the religion believes that the human machine is imperfect, and can be improved upon with technology. They are at a technological level well beyond anything that exists in the current era. They were sporting Uzi’s in the middle ages and their technology has only expanded from there. The members are more machine than human at this point and extremely long lived, while small they are individually powerful and often will supply this powerful technology to the highest bidder.
The Lost
The Lost are those who believe that when they sow death, it benefits their leader, [[ZaizenTamari Zaizen]] since they kill in his name. The membership of the Lost is made up of two types of humans, those that deal out death and those that fear it. For those that deal out death their actions are given more purpose and greater potential power because they believe that if they kill in Zaizens name will not only provide Zaizen with additional power, but has the possibility of gaining power for themselves within the faction. Those that fear death can be brought into the Lost because of the potential to avoid death itself since Zaizen can control it and therefore provide immortality to those that serve him. One of the goals of the Lost is to free Zaizen from his prison, although only a few know the complete story behind his capture and the artifacts needed in order to achieve this goal. Deathblade is one of the main leaders who can gather forces to him through his aura of power. Lost members can be found at places where death and destruction is being dealt as additional members could be obtained and additional power gained for Zaizen by continuing or escalating these efforts for Zaizen. Once a member, one does not leave the Lost except in death.
Alchemist Guild
The Alchemist Guild is some of the real power players in this secret world. They in stated purpose are basically supernatural arms dealers, dealing in ancient artifacts and technology both, and often combining the two into powerful weapons. They however have little to no scruples, they have no problem selling to both sides of a conflict, and then stealing back their weapons once the conflict is over. The whole group is of individuals and something in there power structure has these members duke it out with each other over power, killing many innocents in the way.
The Voice of God
The Voice of God is the smallest but most influential faction within the Alliance of Humanity. Made of five members they divide up the known world and each of the five members focus on manipulating the leaders and power bases in their geographic region to the overall objectives of the Alliance and its pro-humanity ideology. Their efforts also work to clear the way for the Will of God and Hand of God to act with limited impediments. Replacements are only made upon the death of a member and there is no possibility for retirement.
Spencer mentions that he's been thinking of doing some guerilla work against the Alliance, and possibly some other folks, and asks if Fio would be interested. He's calling his group the Minute Men. Fio agrees, and they do some work together. During the next few months, Spencer helps him hone his powers, especially the bloodsteel. He realizes that it is attracted to him, and that it can be both offensive and defensive. He becomes very comfortable squeezing it forth, and controlling it. He also gets much more comfortable taking damage. He slowly works up from simple knife cuts to gunshots, until he finds that he can be severely maimed during an op, and still be very functional. They move around a lot by necessity, to keep ahead of the Alliance and the Agency. Spencer uses some of his connections to keep the Agency off of their back, but it only goes so far. He also gives Fio some tips on how to stay ahead of them.
Revision [461]
Edited on 2008-09-11 16:13:22 by JonahPetri [TRansplanting some info from Fio's timeline to their respective pages]Additions:
Belongs to category: AllStories
Revision [370]
Edited on 2008-09-11 13:08:29 by BillHamilton [TRansplanting some info from Fio's timeline to their respective pages]Additions:
While he's training, Fio is keeping his ears and eyes open. Here and there, he catches glimpses of the Alliance, seeing lapel pins or overhearing things. He busts up some guys, and burns down a warehouse full of Alliance supplies. He spends time this way, stealing a payroll payment, sabotaging a car, and it feels sort of satisfying, but inside Fio feels like he is just chipping away at an iceberg with an ice pick. He can tell there are larger things going on, things over his head, and he hears a lot of strange words dropped: [[TheHandOfGod Hand of God]], [[TheVoiceOfGod Voice of God]], [[TheWillOfGod Will of God]], [[TheAlchemists Alchemists]], Couriers, [[TheOrderOfTheWall The Order of the Wall]], [[TheOrderOfTheRedHood Red Hoods]], [[TheCultOfTheClockworkGoddess Cult of the Clockwork Goddess]]. Though interrogation and conjecture he puts together some rudimentary information, but it mostly has holes in it. He tries to make do with what meager intel he can get, but he's fighting a losing battle. Then, along comes Spencer.
Deletions:
Revision [365]
Edited on 2008-09-11 13:02:37 by BillHamilton [TRansplanting some info from Fio's timeline to their respective pages]Additions:
The Lost are those who believe that when they sow death, it benefits their leader, [[ZaizenTamari Zaizen]] since they kill in his name. The membership of the Lost is made up of two types of humans, those that deal out death and those that fear it. For those that deal out death their actions are given more purpose and greater potential power because they believe that if they kill in Zaizens name will not only provide Zaizen with additional power, but has the possibility of gaining power for themselves within the faction. Those that fear death can be brought into the Lost because of the potential to avoid death itself since Zaizen can control it and therefore provide immortality to those that serve him. One of the goals of the Lost is to free Zaizen from his prison, although only a few know the complete story behind his capture and the artifacts needed in order to achieve this goal. Deathblade is one of the main leaders who can gather forces to him through his aura of power. Lost members can be found at places where death and destruction is being dealt as additional members could be obtained and additional power gained for Zaizen by continuing or escalating these efforts for Zaizen. Once a member, one does not leave the Lost except in death.
Deletions:
Revision [363]
Edited on 2008-09-11 13:00:16 by BillHamilton [TRansplanting some info from Fio's timeline to their respective pages]Additions:
The Lost are those who believe that when they sow death, it benefits their leader, [[Zaizen]] since they kill in his name. The membership of the Lost is made up of two types of humans, those that deal out death and those that fear it. For those that deal out death their actions are given more purpose and greater potential power because they believe that if they kill in Zaizens name will not only provide Zaizen with additional power, but has the possibility of gaining power for themselves within the faction. Those that fear death can be brought into the Lost because of the potential to avoid death itself since Zaizen can control it and therefore provide immortality to those that serve him. One of the goals of the Lost is to free Zaizen from his prison, although only a few know the complete story behind his capture and the artifacts needed in order to achieve this goal. Deathblade is one of the main leaders who can gather forces to him through his aura of power. Lost members can be found at places where death and destruction is being dealt as additional members could be obtained and additional power gained for Zaizen by continuing or escalating these efforts for Zaizen. Once a member, one does not leave the Lost except in death.
Deletions:
Revision [362]
Edited on 2008-09-11 12:58:14 by BillHamilton [TRansplanting some info from Fio's timeline to their respective pages]Additions:
While he's training, Fio is keeping his ears and eyes open. Here and there, he catches glimpses of the Alliance, seeing lapel pins or overhearing things. He busts up some guys, and burns down a warehouse full of Alliance supplies. He spends time this way, stealing a payroll payment, sabotaging a car, and it feels sort of satisfying, but inside Fio feels like he is just chipping away at an iceberg with an ice pick. He can tell there are larger things going on, things over his head, and he hears a lot of strange words dropped: [[HandOfGod Hand of God]], [[VoiceOfGod Voice of God]], [[WillOfGod Will of God]], [[TheAlchemists Alchemists]], Couriers, [[TheOrderOfTheWall The Order of the Wall]], [[TheOrderOfTheRedHood Red Hoods]], [[TheCultOfTheClockworkGoddess Cult of the Clockwork Goddess]]. Though interrogation and conjecture he puts together some rudimentary information, but it mostly has holes in it. He tries to make do with what meager intel he can get, but he's fighting a losing battle. Then, along comes Spencer.
Deletions:
Revision [357]
Edited on 2008-09-11 12:55:41 by BillHamilton [TRansplanting some info from Fio's timeline to their respective pages]Additions:
While he's training, Fio is keeping his ears and eyes open. Here and there, he catches glimpses of the Alliance, seeing lapel pins or overhearing things. He busts up some guys, and burns down a warehouse full of Alliance supplies. He spends time this way, stealing a payroll payment, sabotaging a car, and it feels sort of satisfying, but inside Fio feels like he is just chipping away at an iceberg with an ice pick. He can tell there are larger things going on, things over his head, and he hears a lot of strange words dropped: [[HandOfGod Hand of God]], [[VoiceOfGod Voice of God]], [[WillOfGod Will of God]], [[TheAlchemists Alchemists]], Couriers, [[TheOrderOfTheWall The Order of the Wall]], [[TheOrderOfTheRedHood Red Hoods]], [[TheCultOfTheClockworkGodess Cult of the Clockwork Goddess]]. Though interrogation and conjecture he puts together some rudimentary information, but it mostly has holes in it. He tries to make do with what meager intel he can get, but he's fighting a losing battle. Then, along comes Spencer.
The man's name is [[SpencerPrice Spencer Price]], and he's a metahuman with some entropy control abilities, or at least so Fio guesses, from their time together, everything seems to break Spencer’s way, he never waits for elevators, never hits a red light, just seems “lucky”. He also blends into the background very easily. He's thin as a rail and on the short side. He and Fio discover a common hatred for the Alliance, and a similar view on the invisible war between the metahumans, the Alliance, and other factions. Spencer mentions some of the other factions to Fio, including the Alchemists and the Cult of the Clockwork Goddess. He unlike Fio, thanks to his ex-agency status has a inline to this upper level of met human politicking. He explains about some of these other groups to Fio over the next few months:
The man's name is [[SpencerPrice Spencer Price]], and he's a metahuman with some entropy control abilities, or at least so Fio guesses, from their time together, everything seems to break Spencer’s way, he never waits for elevators, never hits a red light, just seems “lucky”. He also blends into the background very easily. He's thin as a rail and on the short side. He and Fio discover a common hatred for the Alliance, and a similar view on the invisible war between the metahumans, the Alliance, and other factions. Spencer mentions some of the other factions to Fio, including the Alchemists and the Cult of the Clockwork Goddess. He unlike Fio, thanks to his ex-agency status has a inline to this upper level of met human politicking. He explains about some of these other groups to Fio over the next few months:
Deletions:
The man's name is Spencer Price, and he's a metahuman with some entropy control abilities, or at least so Fio guesses, from their time together, everything seems to break Spencer’s way, he never waits for elevators, never hits a red light, just seems “lucky”. He also blends into the background very easily. He's thin as a rail and on the short side. He and Fio discover a common hatred for the Alliance, and a similar view on the invisible war between the metahumans, the Alliance, and other factions. Spencer mentions some of the other factions to Fio, including the Alchemists and the Cult of the Clockwork Goddess. He unlike Fio, thanks to his ex-agency status has a inline to this upper level of met human politicking. He explains about some of these other groups to Fio over the next few months:
Revision [355]
Edited on 2008-09-11 12:51:00 by BillHamilton [TRansplanting some info from Fio's timeline to their respective pages]Additions:
Fio then tries to melt away into the train station, but Victoria was not the only person pursuing him that evening, he slips onto a train bound south and he lifts a ticket from one of the other passengers and slips into a car to get some sleep. Just as he is about to drift off as three men enter the cabin with him, two of them are large and stocky of Eastern European decent, the other, who appears to be the brains of the operation is small and stocky and has a thick British accent. The man introduces himself as [[BrodySullivan Brody Sullivan]], and and starts to make small talk with Fio, Fio is about to tell the men to toss off so he can get some sleep when he picks out the gun in Brody's coat and the cross pin on his lapel.
Deletions:
Revision [326]
Edited on 2008-09-11 12:23:19 by JonahPetri [fixing references to AllianceOfHumanity into TheAllianceOfHumanity]Additions:
Before Fio can speak, she does, “Afternoon Mr. Ivanov. You’re a hard man to track down. My name is Victoria Redgrave, and we have much to discuss.”. The conversation is fairly terse. She tells him about TheAgency, and about the the TheAllianceOfHumanity. He also gets told that he has an agent, and he says that he wants them to back off. Finally, she shows him a glass canister containing a small bit of grey substance, which acts as a compass towards him. She tells him that it is some of his blood.
Deletions:
Revision [311]
Edited on 2008-09-11 12:16:48 by JonahPetri [fixing references to AllianceOfHumanity into TheAllianceOfHumanity]Additions:
Before Fio can speak, she does, “Afternoon Mr. Ivanov. You’re a hard man to track down. My name is Victoria Redgrave, and we have much to discuss.”. The conversation is fairly terse. She tells him about TheAgency, and about the the AllianceOfHumanity. He also gets told that he has an agent, and he says that he wants them to back off. Finally, she shows him a glass canister containing a small bit of grey substance, which acts as a compass towards him. She tells him that it is some of his blood.
Deletions:
Revision [154]
Edited on 2008-09-10 21:58:31 by JonahPetri [fixing references to AllianceOfHumanity into TheAllianceOfHumanity]Additions:
{{image class="right" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=soccer.jpeg"}}Fio, adrenaline pumping, runs after it, and straight into the path of an oncoming truck. The driver has no chance to swerve, and Fio never even sees the truck. He only remembers images after that - the neighborhood kids gathered around him, then his parents with him. Then, nothing.
{{image class="right" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=church1.jpeg"}}He finds himself naked at the front gate of a church, shivering with cold. It's late at night, and there's nobody on the street. He recognizes the building, so he decides to take shelter in the church, and squeezes through the bars of the gate. The front door is locked, and he spends five minutes with his ear pressed against it, listening for sounds of life. Hearing nothing, he moves around to the side of the church to look for another way in.
{{image class="center" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=church2.jpeg"}}In the morning, Fio hears someone unlocking the church, and he steals away quietly, and sneaks home.
{{image class="right" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=industrial1.jpeg"}}Some days, kids from the neighborhood will spot him, and sneak out to play. They are totally in awe of Fio's fearlessness, and Fio likes the attention and the company of the kids. They started playing a game to see who would do the more ridiculous stunts. "I'll bet you can't climb up that wall," he jeered at a kid named Anton, pointing at a two-story tall cinderblock barrier. Anton, a strong child for his age, and of course fearing nothing, climbed it easily. Then, from the top, he shouted down, "That's not even hard! You do it." Fio's pride was hurt a bit by the ease with which Anton had clambered up the wall, and he rushed to duplicate the feat. About half way up the wall, one of his feet slipped, and he cried out in pain as his knee banged sharply against the jagged concrete blocks. His fingers held the wall though, and his feet suddenly found grip where there was none before, and he pulled his way to the top on pure adrenaline. It was only after he got to the top that he saw the red blood running down his right shin, soaking his sock and dripping off his shoe.
{{image class="center" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=industrial2.jpeg"}}The kids on the ground were eerily quiet, and one of them was pointing at the wall. Fio and Anton leaned over to look, and they saw the deep red blood smear running the upper half of the height of the wall. But at even points on the wall, forming neat footholds are protrusions of the strange cool gray substance that his blood seems to dry into. The dizziness hit Fio hard just then, and he half blacked out from the blood loss. Anton tried to grab him as he fell, but Fio's limp arms slipped through his fingers. He didn't remember hitting the ground.
{{image class="right" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=railyard.jpeg"}}Soon thereafter, the mob lackeys show up and start milling around. Right at 6, the Alliance pulls up in 3 black, unmarked SUVs. Fio knows how the Alliance roll, and he figures that the first and last cars will have the muscle, with the brains (and the goods) in the middle car. As if on queue, three men each pile out of the first and last car, and two men step out of the middle. The guards each have submachine guns strapped to their chest, and the two men from the middle SUV appear unarmed. The two Alliance men go and meet with what some upper-level mobsters, and after a brief exchange, the mobsters signal, and a rail car door is opened. Out rolls a heavily modified humvee, with a huge dish attached to the top. Fio's barely watching this, though, as he's noticed that all of the Alliance guards are focused on the appearance of the enormous weapon. Fio quietly slips under the last of the Alliance SUVs.
{{image class="left" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=microwave_gun.jpeg"}}The mobsters start their demonstration of the weapon. They open up a cattle car on the opposite side of the railyard, and a thug kicks one of the cows until it walks out in the open. He then gives it a shot with a cattle prod, and takes cover in the car. One of the mobsters takes the two Alliance reps over to the hummer, and opens up a control panel. The mob leader fiddles with the panel uncomfortably for a bit, and it appears that he's getting a bit flustered when a train starts rolling through. Fio was waiting for this, and he takes advantage of the noise to stab a hole in the gas tank of the last hummer, and then with the guards distracted again, he slips into the car itself . The car is empty, but Fio sees a few grenades stored in the passenger seat well, and he grabs two of them for good measure. The Alliance men can't see him in here, as the windows are tinted. Once the train finishes rumbling through, he watches the mob guys working on the control panel, until one of them figures out whatever was wrong, and the dish smartly swivels, and points straight at the cow. A hum fills the air, and then the cow bellows, and starts to run off. The hum continues, and the cow is screaming now, and Fio can see the beast's hide being burned straight off. He's seen all that he cares to, slips out of the car, and lobs a grenade at the microwave dish, and then in a fluid motion puts a knife through the chest of each of the two guards on his side of the middle SUV. Two things happen simultaneously; first, the grenade hits the dish, bounces down onto the heavily modified back of the hummer, and then explodes. There must have been some serious batteries in the trunk, because the whole thing explodes in a shower of blue flame. Secondly, the Alliance guards finally notice Fio, and open fire.
{{image class="right" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=church1.jpeg"}}He finds himself naked at the front gate of a church, shivering with cold. It's late at night, and there's nobody on the street. He recognizes the building, so he decides to take shelter in the church, and squeezes through the bars of the gate. The front door is locked, and he spends five minutes with his ear pressed against it, listening for sounds of life. Hearing nothing, he moves around to the side of the church to look for another way in.
{{image class="center" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=church2.jpeg"}}In the morning, Fio hears someone unlocking the church, and he steals away quietly, and sneaks home.
{{image class="right" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=industrial1.jpeg"}}Some days, kids from the neighborhood will spot him, and sneak out to play. They are totally in awe of Fio's fearlessness, and Fio likes the attention and the company of the kids. They started playing a game to see who would do the more ridiculous stunts. "I'll bet you can't climb up that wall," he jeered at a kid named Anton, pointing at a two-story tall cinderblock barrier. Anton, a strong child for his age, and of course fearing nothing, climbed it easily. Then, from the top, he shouted down, "That's not even hard! You do it." Fio's pride was hurt a bit by the ease with which Anton had clambered up the wall, and he rushed to duplicate the feat. About half way up the wall, one of his feet slipped, and he cried out in pain as his knee banged sharply against the jagged concrete blocks. His fingers held the wall though, and his feet suddenly found grip where there was none before, and he pulled his way to the top on pure adrenaline. It was only after he got to the top that he saw the red blood running down his right shin, soaking his sock and dripping off his shoe.
{{image class="center" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=industrial2.jpeg"}}The kids on the ground were eerily quiet, and one of them was pointing at the wall. Fio and Anton leaned over to look, and they saw the deep red blood smear running the upper half of the height of the wall. But at even points on the wall, forming neat footholds are protrusions of the strange cool gray substance that his blood seems to dry into. The dizziness hit Fio hard just then, and he half blacked out from the blood loss. Anton tried to grab him as he fell, but Fio's limp arms slipped through his fingers. He didn't remember hitting the ground.
{{image class="right" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=railyard.jpeg"}}Soon thereafter, the mob lackeys show up and start milling around. Right at 6, the Alliance pulls up in 3 black, unmarked SUVs. Fio knows how the Alliance roll, and he figures that the first and last cars will have the muscle, with the brains (and the goods) in the middle car. As if on queue, three men each pile out of the first and last car, and two men step out of the middle. The guards each have submachine guns strapped to their chest, and the two men from the middle SUV appear unarmed. The two Alliance men go and meet with what some upper-level mobsters, and after a brief exchange, the mobsters signal, and a rail car door is opened. Out rolls a heavily modified humvee, with a huge dish attached to the top. Fio's barely watching this, though, as he's noticed that all of the Alliance guards are focused on the appearance of the enormous weapon. Fio quietly slips under the last of the Alliance SUVs.
{{image class="left" url="http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=microwave_gun.jpeg"}}The mobsters start their demonstration of the weapon. They open up a cattle car on the opposite side of the railyard, and a thug kicks one of the cows until it walks out in the open. He then gives it a shot with a cattle prod, and takes cover in the car. One of the mobsters takes the two Alliance reps over to the hummer, and opens up a control panel. The mob leader fiddles with the panel uncomfortably for a bit, and it appears that he's getting a bit flustered when a train starts rolling through. Fio was waiting for this, and he takes advantage of the noise to stab a hole in the gas tank of the last hummer, and then with the guards distracted again, he slips into the car itself . The car is empty, but Fio sees a few grenades stored in the passenger seat well, and he grabs two of them for good measure. The Alliance men can't see him in here, as the windows are tinted. Once the train finishes rumbling through, he watches the mob guys working on the control panel, until one of them figures out whatever was wrong, and the dish smartly swivels, and points straight at the cow. A hum fills the air, and then the cow bellows, and starts to run off. The hum continues, and the cow is screaming now, and Fio can see the beast's hide being burned straight off. He's seen all that he cares to, slips out of the car, and lobs a grenade at the microwave dish, and then in a fluid motion puts a knife through the chest of each of the two guards on his side of the middle SUV. Two things happen simultaneously; first, the grenade hits the dish, bounces down onto the heavily modified back of the hummer, and then explodes. There must have been some serious batteries in the trunk, because the whole thing explodes in a shower of blue flame. Secondly, the Alliance guards finally notice Fio, and open fire.
Deletions:
Fio, adrenaline pumping, runs after it, and straight into the path of an oncoming truck. The driver has no chance to swerve, and Fio never even sees the truck. He only remembers images after that - the neighborhood kids gathered around him, then his parents with him. Then, nothing.
http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=church1.jpeg
He finds himself naked at the front gate of a church, shivering with cold. It's late at night, and there's nobody on the street. He recognizes the building, so he decides to take shelter in the church, and squeezes through the bars of the gate. The front door is locked, and he spends five minutes with his ear pressed against it, listening for sounds of life. Hearing nothing, he moves around to the side of the church to look for another way in.
http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=church2.jpeg
In the morning, Fio hears someone unlocking the church, and he steals away quietly, and sneaks home.
http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=industrial1.jpeg
Some days, kids from the neighborhood will spot him, and sneak out to play. They are totally in awe of Fio's fearlessness, and Fio likes the attention and the company of the kids. They started playing a game to see who would do the more ridiculous stunts. "I'll bet you can't climb up that wall," he jeered at a kid named Anton, pointing at a two-story tall cinderblock barrier. Anton, a strong child for his age, and of course fearing nothing, climbed it easily. Then, from the top, he shouted down, "That's not even hard! You do it." Fio's pride was hurt a bit by the ease with which Anton had clambered up the wall, and he rushed to duplicate the feat. About half way up the wall, one of his feet slipped, and he cried out in pain as his knee banged sharply against the jagged concrete blocks. His fingers held the wall though, and his feet suddenly found grip where there was none before, and he pulled his way to the top on pure adrenaline. It was only after he got to the top that he saw the red blood running down his right shin, soaking his sock and dripping off his shoe.
http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=industrial2.jpeg
The kids on the ground were eerily quiet, and one of them was pointing at the wall. Fio and Anton leaned over to look, and they saw the deep red blood smear running the upper half of the height of the wall. But at even points on the wall, forming neat footholds are protrusions of the strange cool gray substance that his blood seems to dry into. The dizziness hit Fio hard just then, and he half blacked out from the blood loss. Anton tried to grab him as he fell, but Fio's limp arms slipped through his fingers. He didn't remember hitting the ground.
http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=railyard.jpeg
Soon thereafter, the mob lackeys show up and start milling around. Right at 6, the Alliance pulls up in 3 black, unmarked SUVs. Fio knows how the Alliance roll, and he figures that the first and last cars will have the muscle, with the brains (and the goods) in the middle car. As if on queue, three men each pile out of the first and last car, and two men step out of the middle. The guards each have submachine guns strapped to their chest, and the two men from the middle SUV appear unarmed. The two Alliance men go and meet with what some upper-level mobsters, and after a brief exchange, the mobsters signal, and a rail car door is opened. Out rolls a heavily modified humvee, with a huge dish attached to the top. Fio's barely watching this, though, as he's noticed that all of the Alliance guards are focused on the appearance of the enormous weapon. Fio quietly slips under the last of the Alliance SUVs.
http://skrapheap.net/superheroes/wikka.php?wakka=FioFullBackstory/files.xml&action=download&file=soccer.jpeg
The mobsters start their demonstration of the weapon. They open up a cattle car on the opposite side of the railyard, and a thug kicks one of the cows until it walks out in the open. He then gives it a shot with a cattle prod, and takes cover in the car. One of the mobsters takes the two Alliance reps over to the hummer, and opens up a control panel. The mob leader fiddles with the panel uncomfortably for a bit, and it appears that he's getting a bit flustered when a train starts rolling through. Fio was waiting for this, and he takes advantage of the noise to stab a hole in the gas tank of the last hummer, and then with the guards distracted again, he slips into the car itself . The car is empty, but Fio sees a few grenades stored in the passenger seat well, and he grabs two of them for good measure. The Alliance men can't see him in here, as the windows are tinted. Once the train finishes rumbling through, he watches the mob guys working on the control panel, until one of them figures out whatever was wrong, and the dish smartly swivels, and points straight at the cow. A hum fills the air, and then the cow bellows, and starts to run off. The hum continues, and the cow is screaming now, and Fio can see the beast's hide being burned straight off. He's seen all that he cares to, slips out of the car, and lobs a grenade at the microwave dish, and then in a fluid motion puts a knife through the chest of each of the two guards on his side of the middle SUV. Two things happen simultaneously; first, the grenade hits the dish, bounces down onto the heavily modified back of the hummer, and then explodes. There must have been some serious batteries in the trunk, because the whole thing explodes in a shower of blue flame. Secondly, the Alliance guards finally notice Fio, and open fire.
Revision [150]
Edited on 2008-09-10 21:52:59 by JonahPetri [fixing references to AllianceOfHumanity into TheAllianceOfHumanity]Additions:
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Revision [146]
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{{files}}
Revision [143]
Edited on 2008-09-10 21:45:21 by JonahPetri [fixing references to AllianceOfHumanity into TheAllianceOfHumanity]Additions:
Fio finally pushes a little too hard, and gets into a fight with a thug over the jacket he liked, and took from the coat rack at the restaurant he was in. In the ensuing fight the tough pulls a gun, and then in a muzzle flash Fio is dead again.
He trails them though the middle east, ending up in Istanbul. Before he gets a chance to strike, they stop in a small hotel in a shadier district. Fio watches from the fire escape, waiting for them to leave so he can slip in and take the blood. The hotel room is two rooms, one bedroom with two beds that he is looking in on, and a front room area, separated by a door. The three are relaxing on the beds, though they look like they are waiting for someone.
They fall into silence watching TV for a while and Fio lies in wait. Fio spots his blood in a small glass container engraved with crosses lying on the bed.
After a few more quick jumps Fio finds himself in Alaska, and he gets some work on a oil refinery. The work is backbreaking and long, but it builds his muscle mass, and it makes him tried enough after a day of work that he doesn't think to deeply about things. To Fio, it's nice to be able to just get up, work with his hands, and then go to bed for a while. He fits in with the other workers there pretty well. They are all from places they would rather not talk about, and he knows that he is working with more than one fugative or ex-con, but it’s a nice break to get his head back on straight.
While there, Fio's strength increases exponentially, doubling nearly every day to the point that he finds himself doing insane things. One day, the main gas line breaks and is about to explode, potentially killing Fio and the rest of the crew that are working on the line. Fio physically crunches the metal with his bare hands, bending steel like it was tinfoil to block the hole. As impressive as that was, and as much as it gave time for the other workers to run, the pipe ruptures in another spot, the pressure too great for even his impromptu patchwork job. In a flash, Fio is gone again.
Fio ends up back in his old stomping grounds around the Mediterranean; he picks up some old friends who wondered where he'd gone for so long. He hangs out a bit, but then quickly moves on, realizing that the people who are looking for him would most likely have those places watched.
That life frustrates Fio. He wonders why these people should prevent him from living the life he wants to live, why they should keep him from hanging out with the friends that he wants to have? Sure, most of the people are just random acquaintances that he only knows from drunken nights in clubs, but still, he didn’t ask for this! Fio decides that it's time to stop being a pawn. It's time to take the fight to them.
For the first time in his life, Fio puts some focus into his skills. He finds a dingy apartment and gets a gun, a silencer, and some targets, a punching bag and other things, and sets out a daily regiment of training. He doesn't want to be caught like he was in Istanbul. Rovere was a much better fighter than Fio was, and though he survived, he realizes that he doesn't want to get caught with his “pants down” again. He's determined that it will be different, next time.
While he's training, Fio is keeping his ears and eyes open. Here and there, he catches glimpses of the Alliance, seeing lapel pins or overhearing things. He busts up some guys, and burns down a warehouse full of Alliance supplies. He spends time this way, stealing a payroll payment, sabotaging a car, and it feels sort of satisfying, but inside Fio feels like he is just chipping away at an iceberg with an ice pick. He can tell there are larger things going on, things over his head, and he hears a lot of strange words dropped: Hand of God, Voice of God, Will of God, Alchemists, Couriers, The Order of the Wall, Red Hoods, Cult of the Clockwork Goddess. Though interrogation and conjecture he puts together some rudimentary information, but it mostly has holes in it. He tries to make do with what meager intel he can get, but he's fighting a losing battle. Then, along comes Spencer.
September 5th 2006
Fio and Spencer recruit two more to the minute men while Fio is with Spencer, DuncanFraizer and FeliciaJones. After they part ways, Fio gets the feeling that Spencer is still making more contacts, but he don’t know those others personally. Howevery, he feels confident in the organization that if he needed help they would come help him.
He trails them though the middle east, ending up in Istanbul. Before he gets a chance to strike, they stop in a small hotel in a shadier district. Fio watches from the fire escape, waiting for them to leave so he can slip in and take the blood. The hotel room is two rooms, one bedroom with two beds that he is looking in on, and a front room area, separated by a door. The three are relaxing on the beds, though they look like they are waiting for someone.
They fall into silence watching TV for a while and Fio lies in wait. Fio spots his blood in a small glass container engraved with crosses lying on the bed.
After a few more quick jumps Fio finds himself in Alaska, and he gets some work on a oil refinery. The work is backbreaking and long, but it builds his muscle mass, and it makes him tried enough after a day of work that he doesn't think to deeply about things. To Fio, it's nice to be able to just get up, work with his hands, and then go to bed for a while. He fits in with the other workers there pretty well. They are all from places they would rather not talk about, and he knows that he is working with more than one fugative or ex-con, but it’s a nice break to get his head back on straight.
While there, Fio's strength increases exponentially, doubling nearly every day to the point that he finds himself doing insane things. One day, the main gas line breaks and is about to explode, potentially killing Fio and the rest of the crew that are working on the line. Fio physically crunches the metal with his bare hands, bending steel like it was tinfoil to block the hole. As impressive as that was, and as much as it gave time for the other workers to run, the pipe ruptures in another spot, the pressure too great for even his impromptu patchwork job. In a flash, Fio is gone again.
Fio ends up back in his old stomping grounds around the Mediterranean; he picks up some old friends who wondered where he'd gone for so long. He hangs out a bit, but then quickly moves on, realizing that the people who are looking for him would most likely have those places watched.
That life frustrates Fio. He wonders why these people should prevent him from living the life he wants to live, why they should keep him from hanging out with the friends that he wants to have? Sure, most of the people are just random acquaintances that he only knows from drunken nights in clubs, but still, he didn’t ask for this! Fio decides that it's time to stop being a pawn. It's time to take the fight to them.
For the first time in his life, Fio puts some focus into his skills. He finds a dingy apartment and gets a gun, a silencer, and some targets, a punching bag and other things, and sets out a daily regiment of training. He doesn't want to be caught like he was in Istanbul. Rovere was a much better fighter than Fio was, and though he survived, he realizes that he doesn't want to get caught with his “pants down” again. He's determined that it will be different, next time.
While he's training, Fio is keeping his ears and eyes open. Here and there, he catches glimpses of the Alliance, seeing lapel pins or overhearing things. He busts up some guys, and burns down a warehouse full of Alliance supplies. He spends time this way, stealing a payroll payment, sabotaging a car, and it feels sort of satisfying, but inside Fio feels like he is just chipping away at an iceberg with an ice pick. He can tell there are larger things going on, things over his head, and he hears a lot of strange words dropped: Hand of God, Voice of God, Will of God, Alchemists, Couriers, The Order of the Wall, Red Hoods, Cult of the Clockwork Goddess. Though interrogation and conjecture he puts together some rudimentary information, but it mostly has holes in it. He tries to make do with what meager intel he can get, but he's fighting a losing battle. Then, along comes Spencer.
September 5th 2006
Fio and Spencer recruit two more to the minute men while Fio is with Spencer, DuncanFraizer and FeliciaJones. After they part ways, Fio gets the feeling that Spencer is still making more contacts, but he don’t know those others personally. Howevery, he feels confident in the organization that if he needed help they would come help him.
Deletions:
He trails them though the middle east, ending up in Istanbul. Before he gets a chance to strike, they stop in a small hotel in a shadier district. You watch from the fire escape, waiting for them to leave so you can slip in and take the blood. The hotel room is two rooms, one bedroom with two beds that you are looking in on and a front room area, separated by a door. The three are relaxing on the beds, though they look like they are waiting for someone.
They fall into silence watching TV for a while and you lie in wait. Fio spots his blood in a small glass container engraved with crosses lying on the bed.
After a few more quick jumps Fio finds himself in Alaska, you get some work on a oil refinery. The work is back breaking and long, but it builds your muscle mass, and it makes you tried enough after a day of work that you don’t think to deeply about things. Its nice to be able to just get up, work with your hands, and then go to bed for a while. You fit in with the other workers there a bit. They are all from places they would rather not talk about, and you know you are working with more than one fugative or ex con. But it’s a nice break to get your head back on straight.
While there your strength increases exponentially, doubling nearly every day to the point that you find yourself doing insane things. The line breaks at and is going to cause an explosion, potentially killing you and the rest of your crew that are working on the line. You physically crunch the metal with your bare hands bending steel like it was tin foil to block the hole. As impressive as that was, and as much as it gave time for the other workers to run. The pipe ruptures in another spot, the pressure too great for even your impromptu patchwork job, and then you are gone again.
You end up back in your old stomping grounds around the Mediterranean; you pick up some old friends who wondered where you went. You hang a bit but then quickly move on, realizing that the people who are looking for you would most likely have those places watched.
You get frustrated at that point. Why should these people prevent you from living the life you want to live, hanging out with the friends you want to have. Sure most of the people are just random acquaintances, that you only know from drunken nights in clubs but still you didn’t ask for this and its time to stop being a pawn. Time to take the fight to them.
For the first time in your life you put some focus into your skills. You find a dingy apartment and get a gun, a silencer and some targets, a punching bag and other things and set out a daily regiment of training. You don’t want to be caught like you did it Istanbul. Rovere was a much better fighter than you were, and though you survived you don’t want to get caught with your “pants down” again.
All the while you are training you keep your ears and eyes open. Here and there you luck into the Alliance here and there, seeing lapel pins or overhearing things. You bust up some guys, and burn down a warehouse full of supplies. Steal a payroll payment, and it feels sort of satisfying. But you feel like you are chipping away at an iceberg with an ice pick. You can tell there are larger things going on, things over your head, you hear a lot of strange words dropped: Hand of God, Voice of God, Will of God, Alchemists, Couriers, The Order of the Wall, Red Hoods, Cult of the Clockwork Goddess. Though interrogation and conjecture you put together some information but it mostly has holes in it.
Will of God
The overall objective of the Will of God is to maintain human society and remove all metahumans. They are the largest faction within the Alliance of Humanity with members throughout all religious organizations and a population of more than a million who are aware of the organization. In many cases their members are not aware of the metahuman aspects of the Will of Gods objectives, working solely to strengthen and better human society. Those that do work to eliminate metahumans are fervent in their beliefs and aggressive in their actions and total 500-1000 in number and are at higher levels of organized religious groups.
This is the part of the Alliance that you have dealt with the most, they seem to make up the grunts, the tip of the iceberg, you can tell they are being moved around by something larger and you are just nipping at their heels. Its frustrating, and you want something more.
Hand of God
The Hand of God is focused on acquiring items in order to gain for their human members the powers and abilities similar to those of metahumans. Their membership totals around 5000 but are very loyal with death being the only way to leave the organization.
You have had almost no interaction with the Hand, from what you can tell they are much more rare. Do you figure out that their “head” is a man named Vladimir Topeski, who is based somewhere in Russia. The Hand seems to be more strong armed than the rest, and you think you are not running into them because you are keeping on the move, and they are unable to track you and pin you down.
As to the other groups, you find little to nothing. You know that there is a level of cloak and dagger going on that’s above your level of beating up thugs and blowing up warehouses, but your just not sure how to get there. Then…along comes Spencer.
September 5th 2006 – Joins the Minute Men.
Fio and Spencer recruit 2 more to the minute men while Fio is with Spencer. After you two part ways you get the feeling that Spencer is still making more contacts, but you don’t know those others personally, you feel confident in the organization that if you needed help they would come help you.
The first person you recruit is Duncan Fraizer. He is a Scottish kid and when you run into him hes on the run from the Agency. Seems their “babysitting” didn’t sit right with him either. His scope is cars, he can do amazing things in an automobile. The three of you escape the agency, an you and Spencer teach him what he needs to know to stay a step ahead of the Agnecy. He is a thrillseeker, and always game for helping out in a scrap but doesn’t have the same personal motivation that you and Spencer have. He’s more of a live fast, die young type personality. But he has a personal bone to pick with the Agency, so is an asset to the Minute Men.
The second you pick up is Felica Jones. She is just a normal human, but her family was killed in a crossfire by the Alliance. She is amazing with computers and technology, and provides a constant information stream that you can tap into with a phone call. She is no Agency Cell phone. But constantly plugged into the information technology of the day she allows Spencer, and thus the minute men to stay current and figure out where the movers and shakers are doing things.