Revision [25817]
This is an old revision of NewOrleansGameScaffold made by JonahPetri on 2012-01-24 13:11:52.
Game Specifications
- Set in New Orleans
- All PCs were at the same orphanage - TheStJamesOrphanage The St. James Orphanage
- Arrive at the orphanage by 1865
- The orphanage will accept children until they’re around 16
- Game will start in 1880s, so PCs need to develop prelude up to that point
- If away from orphanage, write letters, or provide some other type of updates to keep the group knit together.
- No meta power required - Batman will be totally competent in this game - but everyone MUST be a carrier. Any major handicaps must be acquired during life, rather than congenital.
- No requirements for awakening timing.
- Orphanage life was tough. Orphans are neglected, beaten when they misbehave, and spend their days in work houses.
To do:
- (Each PC) Provide:
- Date and age when you arrive at orphanage
- Other minimal character facts (name, e.g.)
- (Kel) organize the characters into a minimal timeline, and set up shell events to get the role playing started. NOTimelineOrphanage Orphanage Timeline
St. James Hotel Front Facade Drawing
St. James Orphanage Front Facade Drawing
Hotel and Orphanage Site Layout
Orphanage Interior
Hotel Second Floor
Hotel Third Floor
Hotel Fourth Floor
<#kate: I remember doing this with the girls in the dorm, and was thinking we might "arrange ourselves" within the orphanage as well, in this case picking "beds". I'm guessing "beds" is more straw mattresses or blankets on the ground than warm and cozy things. It might be more of a chaotic mess up there too, where individual "spaces" aren't really had, making this moot, but until then, I'll plow on. The image that I have is of a long rectangular room with 6 beds on the left, 7 on the right with an open hole in the floor for the stairs making up the missing bed unit. Maybe (if interested) people can pick their spots below? I realize that Ann would probably get first pick and we'd go down the line based upon arrival times, and this might be dependent on where NPC's end up but I thought I'd start the potential discussion. The WBed at 6 and 8 is my way of representing the one window we apparently have according to Kel. The Left Side also overlooks the Garden and Cemetery while the Right side is on the Hotel and Kitchen side of things. The main entrance is on the first floor below Bed's 12 and 13 while the tower is above stairs and bed 1. Hopefully that makes some sense. #>
| Left Side | Right Side |
|---|---|
| Stairs | Bed 1 - Jefferson |
| Bed 2 - Name? | Bed 3 - Name? |
| Bed 4 - Name? | Bed 5 - Name? |
| WBed 6 - Callahan | Bed 7 - Name? |
| WBed 8 - Name? | Bed 9 - Name? |
| Bed 10 - Name? | Bed 11 - Name? |
| Bed 12 - Name? | Bed 13 - Valerie |
Contemporary picture of a similar hotel
Hotel bedroom
Hotel bedroom
Parlor room
Sitting room
Dining room
NONpcs NPC's Page
Descriptions:
VincentBlack Vincent and RoseBlack Rose Black run the TheStJamesHotel St. James Hotel. A large hotel that is in the heart of the French Quarter (Address needed. Adjacent buildings needed.)
The children have little interaction with Mr. Black. He is a stern man, tall and thin, with gray edges to his dark black hair. He smokes a pipe and likes to keep to himself. He drinks in the evenings, and generally seems sour and sad. He never talks with the children.
Rose is a very devout Christian and attends Church every Sunday, and participates in all the Church functions. (Church name needed). She insists that all the children attend Sunday service with her. She is the reason that the Orphanage is open, and she wants to make sure to save the children's souls.
The children are lead to church all tied together with some rope (to keep them together) they are sat in the back and prayed at.
After Church, Sunday afternoon is the only real "free time" besides evenings that the children have. They are left a bit to their own devices. They are however expected to be in at 6 sharp (if the last bell rings and your not home, you are in BIG trouble) for Sunday Dinner. The staff and the children eat together that one meal. The staff and children eat in a small side room, the Black's and the guests ear in the large hotel dining room.
Other meals, the children are fed in the kitchen after the staff have eaten, 8pm (by the church bells) then off to bed.
The children all sleep in the same room, at the top of the stairs in the orphanage, the bedroom has a single window, which can be used to access the tower, otherwise the window looks out over the cemetery.
The Hotel was used by Confederate Soldiers as a way station during the war. Mr. Black is a strong Confederate supporter, and a Confederate flag hangs in the Black's apartment.
TheStJamesOrphanage The Saint James Orphanage is attached to the hotel via a small dirty alley, which is the path the children workers take to the hotel early each morning. The Blacks live in an apartment in the hotel.
Rose, much like her name loves flowers, she maintains a sizable garden, one of the children's jobs is to tend the garden there. She displays her flowers on the front desk of the hotel, and everywhere else she can. When the garden is not producing, she pays an exorbitant sum to have flowers brought in.
Rumors is that the Blacks had two children a boy and a girl, its unclear what happened to them, the staff doesn't know or doesn't say. There are pictures of several people who look like the Blacks on the mantle in the den of the Black's apartment, but it is unclear if they are relatives or children. (Children being children can feel free to make up what they think the truth is.)
A long time ago, the Orphanage and the Hotel were a church complex, and it gate still is attached to a small cemetery. The only bit of the Church that remains is what used to be the bell tower, the bells are long gone but the tall spiral tower remains attached to the Orphanage. By crawling out of one of the upstairs windows, and along the rooftop the children can reach the tower which still has a small room where the bells used to be. From this room they can overlook most of the city and hear music floating in from downtown.
The head of the staff is MartinFrench Mr. Martin French. He is a short stout man that is all muscle. He's bald with a thick black beard and a loud voice and smile. He shows up to work every day in his fine pressed tuxedo. He is very proud of his job. He interacts with the children, calling them his "little soldiers." He is not mean, but expects the children to do the jobs they are assigned and is not afraid of beating children who misbehave, or slack off in their duties. As a policy each child is beaten their first day so that they "know what it feels like."
It is unlikely that his last name is actually French, but he does speak fluent French, and will use it to converse with the the Creole staff. He was an officer during the war, and has some wartime connections to Mr. Black, but he does not speak of it. He is very reverent of Mr. Black and will never speak ill of him.
The Chef, LouisLavinie Louis Lavinie, is the only other white staff member. A huge fat man he has a jolly laugh and thick red hair. He claims to have been "classically" trained but has no "proof" other than that his food is tasty. He loves the children, and is constantly sneaking them treats and things (much to the chagrin of Mr. French). Louis can read and write and teaches any interested children the same skills. (Anyone who is interested would learn the basics from Louis, and then once they showed the aptitude, would be given jobs (signing in guests etc) to improve their skills.) Other than on the job training, Sunday School, and lessons from Louis the children have no other formal education.
Nora, a willowy black woman is the head maid. She was Mr. Black's slave, and still basically is in all but name. He treats her well and she runs the house and hotel in the shadow of Mr. French. Mr. French is big and vocal, the face of the hotel, and is "in charge" but the place really dances to the beat of Nora. She believes good help is doing things before people realize they need to be done, and that includes whipping the children if necessary. Cross Mr. French and you earn a beating and lack of supper. Cross Nora and your life is hell, and the children know it. They don't so much hate her as they do fear her. Her word is law, but as long as you do your job and stay on her good side all doors will remain open for you.
ElizabethClark Elizabeth Clark, the matron, is the person the children interact with the most. She is employed by Mrs. Black to do the real work involved with running the orphanage. Keeping the children clothed and fed, putting them to bed, caring for them when they are sick, all these tasks fall to Elizabeth, or Mrs. Lizzy as the children sometimes call her. She lives and sleeps in a small room underneath the loft where the children sleep, acting as both a caretaker and a prison guard. She is not cruel to the children, but this is a job for her and she treats it like one. She is very even handed with the children and by the nature of Nora and Mr. French ends up being the good cop more often than not. She is not above spanking and punishments, but at the end of the day, the children's best interest are in the forefront of her mind. She is a large (big, tall and muscular, not fat) creole woman, with a big laugh. She and Louis flirt a lot but nothing more appears to come of that, otherwise she spends her nights alone. If she is not actively dealing with the children (when they are at work, for example) she acts as a maid / laundrywoman. The linens and other sundries are stored in the large open area under the loft where the children sleep.
<#ann: I have a question: How many children are in the orphanage in total? Are we the only ones, are there dozens/scores/hundreds? - Ann#>
There are between 7 and 12 children in the orphanage. So the PCs + a few others. I have not fully fleshed out the other characters yet. I would like to get some idea of the other PCs personalities, so the characters that I make do not overlap too heavily. E.G. if Cole is a big troublemaker, then I don't want to make a troublemaker character.
Notes etc below:
<#kate: Hey all. Been thinking about my character (gasp) and was wondering if we could tweak some of the years so that her respective ages could make sense? I'm hoping to have her be 21-22 in 1880, while arriving at the orphanage around 9, putting the "start year" around 1867-68 rather than 1865. I was also hoping she would be the 4th or 5th of the PC's to arrive as well. Not sure if any of that works, but let me know. Happy character developing. Kate. #>
<#ann: I don't have a problem with that. I did some initial investigating, and while the majority of orphanages were single sex, I did find records specifically in New Orleans that referenced sending both male and female children to the same institution, and other records that talk about the Blank Orphanage for Girls and Blank Orphanage for Boys, which imply sister schools, so that's not too much of a problem. I have found numerous references to integrated schools in New Orleans in this period (thought by the end of the century that had changed), so if we decide to be an integrated orphanage, I think we can let that slide. I'm still looking for more detailed information about what it was like to live in an orphanage in this time period, but signs seem to indicate that schooling would be important. Almost every reference to NO orphanages mention 'good education' (though of course the official press is hardly going to say otherwise.) Most mention teaching girls to sew, and several say they teach boys 'a useful trade'. At least one orphanage in NO was doing the laundry of hotels and steamboats, so that might be something to think about.) #>
<#bill: The other option is that was make the game happen earlier....like 1878 or so. I think I would prefer that option, but I can go either way. #>
<#court: Shifting the timing either of the ways mentioned is fine with me! And I think my character would be good arriving at the orphanage earlyish, so that shouldn't be in conflict for arrival order! -ct. #>
<#jonah: JP: I have no problem with that date adjustment. If you have something cool in mind, I'd say let's go for it. (As an aside, don't forget that the new wiki syntax works! I've updated the above text to use the new stuff. #>
<#kate: Syntax in use! Also, I hope these work. Orphans and Orphanages and Orphanages They might be interesting reads and suggest some different family dynamics than just having both parents deceased. - kate #>
Kelly's random thoughts (These are mutable but might give people some things to incorporate) :
1) I think the orphanage is run as a business...my gut is that its attached or nearby a factory / hotel thing and the orphanage provides for the children but they are expected to work at the business "getting real world training to make them productive members of society." (In other words free labor in exchange for room and board).
2) I think the business was heavily involved in the civil war, but with it over, has seen better times. (example if it was a hotel it housed soldiers, if it was a factory it made munitions, etc.)
3) I think the business is run by the male half of a couple, while the female half runs the orphanage. (I can also see the whole family being involved...oldest daughter cooking the kids food, oldest son working as the foreman at the business).
4) I think the orphanage has a tall tower or spire that the kids can climb up and look out over the city.
Ill add more as my brain churns, others can feel free to add as well.
<#kate: I'd like a balcony (maybe iron wrought like they have in all those pictures) where you can hear music and maybe see some of the fancy folks in town. -Kate #>
<#ann: If there is a high tower, would we need a balcony? I sort of like the idea of sneaking out on the roof/tower to listen to the music. It gives it a forbidden air. In response to being a factory/hotel, I would vote for the hotel. There's much more varied work and more physical work in running a hotel than in working in a factory. Learning to sew, do laundry, cook, etc can be useful skills. -Ann #>
<#kate: I'm cool if the tower = balcony. I just wanted a place where my character could hang out (sneak out more probably) and listen to music. In reply to the hotel / factory - could we do both? The girls at the hotel, the boys at the factory? I hate to be stereotypical but I feel like the guys would be put to work in a more physically demanding environment (hauling stuff, chopping, working with machines) while the girls might be more the laundry, cooking route. Either way works for me really, just wanted to voice the option. Since my hope is to have a musically inclined character, could there be a piano in the hotel? - Kate #>
Piano is a go in the hotel.
I would prefer if everyone is in the same place. I can find lots of manual labor for the boys to do (chop wood, haul landry, carpentry, plumbing, etc)
<#ann: It's the physical nature of doing laundry and baking bread that I'm counting on to build my muscles! Sewing is tedious and sedentary, but that's about the only household task that is not back-breaking. But I'm down with making it a hybrid hotel/factory if that's what we want. There's more scope there for people being able to either gain a skill they want to have or make their lives miserable in a particular way, whichever path they want to take with the character-Ann#>
<#court: Factory/hotel/balcony all sound great! I also wanted to bring up the possibility of siblings again... J and Bill I think expressed initial interest, but as everyone thinks about their characters more, I wanted to check in again. I will start an email thread or create a subpage for whoever wants to jump on the bandwagon! My initial thought was to create a family in which mental illness of a parent was a prime factor in the child(ren) going to the orphanage. I've been doing some research and thinking and can bat around ideas with whoever lets me know they'd like to! =) -Court#>
Subpage for the siblings go!
<#bill: l Kel, did you create a subpage somewhere that I'm not seeing? Or are you just telling us to go ahead and create one? #>
<#kate: Hey Court - Sounds fun but I think I'll skip on the siblings at this point. My vote would be for the hotel if we're only doing one. -Kate #>
<#court: Here's that subpage! SiblingsPossibilities #>
<#kate: Ann already found the Picayune (through BPL if you're interested) but here's a link to more local newspapers of the era:
Louisiana Online Historical Newspapers #>
<#bill: Question: I took a look at the share docs in google and noticed that one of the rooms is listed as belonging to Abner Hayes. Who is that? #>
<#kate: Kel didn't have time to add a paragraph about him, but he's a regular resident at the hotel. Description forthcoming: AbnerHayes. #>
Done
<#kate: Kate has some questions for folk. Many might need to wait until earlier events are figured out, some might be none of my business =P but I need to get them out of my head before I go...more crazy: #>
<#kate: Court: Do you think Jeanne's native language becomes apparent? I think it would be neat, and something Ella would be curious about, if only learning a few phrases here and there rather than becoming fluent or anything. #>
<#court: Yes - I think it's definitely apparent. I suspect she's old enough that she will retain an accent at least while she is at the orphanage, and we'll see what happens for later. And even though she'll gain English fluency quickly, I suspect she will retain some odd turns of phrase that will pop up periodically. #>
<#kate: Court & Jonah: You guys have two different dates for your characters arrival. Given that your siblings, is there a reason the other characters would know? #>
<#court: There is a reason, and the other characters will probably be told something. However, to figure out exactly what they are told, I believe that should play out in our arrival scenes or, if it doesn't come up there, in another event soon after. #><#jonah: What she said. #>
<#kate: Jonah: You mention Ollie likes dancing. Do you mean he's just wiggly or does he like to / grows to like more "formal" dancing (like steps not tuxedo waltz)? Ella definitely likes to dance and might abscond with him if he's a willing partner =). #>
<#jonah: I think he'd be up for it! I imagine sometime in his teen years he could be entertained by perhaps a jazz club or a zydeco party... (I'm not sure what's historically appropriate, but that's a minor matter!) #>
<#kate: Bill & Jonah: How does Cole / Ollie get their nickname? Cole introduces himself as Nicolas in the initial Ella event, so does it come after that? How about Ollie or does is he always called that? #>
<#jonah: At least for Ollie, he gets his nickname from his family. His real name is Olivier, but apparently Ollie is a reasonably historically popular Cajun nickname. He's going to arrive with very little English (much like Jeanne) but I think he learns quickly, both from the other kids (perhaps Celeste?) and from Mr. French. #>
<#bill: Kate, I hadn't 'officially' decided. Cole is an established nickname/diminutive form of Nicholas - so that would be the easy answer. There's also his 'coal' black hair and dark eyes... so maybe that's how he picks it up. But I will say that he definitely doesn't come to the orphanage calling himself Cole. I am content for it to come about at the orphanage if that's what happens, but it's fine if it doesn't. Maybe he picks it up in the military or sometime later as an adult. I will note for Kel that it is a nickname he likes, so I'd ask that it's not a name that any npcs whom he doesn't like come up with for him (like Mr. French, I'm pretty sure he'd not going to like Mr. French). If it doesn't happen at the orphanage or by the time our game comes to a close, that's cool. #>
<#kate: Bill & Kelly: How does Cole carry his soldiers around? How does Callahan keep his coin? #>
Callahan keeps his coin in his left shoe when he goes about his day. He often has it in his hand as well. (He looks at it before he goes to bed and puts it under his pillow when he sleeps.)
<#bill: I think he just keeps them in his pockets. They are pretty small. Now, that may change should issues arrive at the orphanage. If one of the adults tries to take them away or kids try to take them he'd have to get a little more creative in how he holds on to them. No shoe thought...that would hurt. #>
<#kate: Ann & Kelly: How does this seem to you? PianoEvent #>
<#kate: Kelly:
1a. When does Callahan first discover the Bell Tower? I'm assuming well before Ella's arrival, but thought it might be a good Timeline Event to include. #>
Callahan knows about the Bell Tower before any of the PCs get there. He is happy to show anyone brave enough to go out on the roof it at his earliest opportunity.
<#kate: 1b. Can anyone go out to the Bell Tower or is it King Callahan's domain (especially with his money stash up there?) or some kind of rite of passage?
#>
Anyone can go out there, as I said Cal is happy to show people, he likes showing off. He keeps his stash of money out there, and I feel like other characters keep important things they dont want the adults to be able to get at out there as well. He sleeps by the window and usually knows who comes and goes, so it would be difficult for someone to take his money, but if someone feels like they would we should have an event!
<#kate: 2. How does Erin react to Shawn's adventuring? #>
Erin has a "boys will be boys" mentality, she worries about him, but she is not mad.
<#kate: 3. Is there some kind of curfew those who sneak out adhere to? I feel like Ella would be one of them, and would be interested to know if there are "rules" the children have figured out. #>
The children are "in bed" after dinner, and are expected to be up and starting work at 5 am. There is no curfew, but if you are late for work, or sleeping on the job then punishment ensues. Also if you are not in your bed at 5 a.m. when Mrs Lizzy comes to "check" there is hell to pay.
<#kate: 4. Are there any "hazing traditions" besides Mr. French's initial beating?
#>
Introduction to the Bell Tower, nothing else that I know of.
<#kate: 5. I'm trying to get a feel for how old the other orphans are when Ella arrives (selfish I know). I realize that precise ages may not be available as the kids might not know, but a general sense would be great: #>
<#kate: a. Deco arrives in 1866 at "a very young age" - like 3? 5? #>
Ill reserve rights to change things as I sort this out, but Ill make educated guesses.
5 for Deco.
<#kate: b. Jefferson was left at 6 but you don't mention a year. Any idea on how long he's been there? #>
A while. Let's say he's 10 when you arrive?
<#kate: c. Who is older, Erin and Shawn and by how much or are they twins? How old are they when they arrive in 1865?
#>
They are twins. 9
<#kate: d. How old is Valerie? #>
Indeterminate, young but acts very mature. say 8
<#kate: e. How old is Callahan? #>
10
<#kate: Cool so just to consolidate for my brain in 1869:#>
- Callahan: 10
- Celeste: 11
- Deco: 9 <#ann: I think he is 8 in 1869 if he is 5 in 1866, though of course it depends on where his birthday falls.#>
- Ella: 9
- Jeanne: 10
- Jefferson: 10
- Minnie: 10
- Nicholas: 9 <#ann: I think it's 10. Bill, confirm?#> <#bill: Depends when in 1869. OOG, his d.o.b. is Dec. 21, 1859 - so, probably 9?#>
- Ollie: 8
- Shawn and Erin: 9 - <#ann: if they are 9 when they arrive in 1865, shouldn't they be 13 in 1869? #>
- Valerie: 8
<#kate: 6. You mention Erin's particularly cute (Ollie apparently is too). Is there any effort to get these kids into real homes? #>
This is just me, but I dont see a particular push for adoption.
<#kate: 7. You mention Louis being willing to teach kids to read / write. I feel like Ella gets inspired because she finds the music (see her description on the timeline page). Are these teachings like lessons too? Like there's a time and place for it Ella would note and be able to jump in on or something to ask about? #>
Louis just does it after dinner, reading to the children, having them read him recipes and things.
<#kate: 8. Maybe much will be clarified if we could work out how the lessons work. I would think they'd happen daily, maybe after morning chores, and Elizabeth would teach them. The whole schooling aspect just strikes me as odd given that they're supposed to be little worker bees. Perhaps that's just me... #>
<#ann: Kate, I'm confused why you think the schooling aspect is odd given that they're worker bees. They aren't being schooled, that's the point. Louis just sort of shows the kids who are interested when they ask, rather than having a formal school time. I'd imagine that some days all the kids want some lessons, other days everyone is too tired, and on most days only a couple kids bother, though, as always, Kelly can correct me if I'm wrong in my understanding. #>
No schooling, see above
NeedsKelly
NeedsKate
Add "Needs" when bed picking is available
- Jonah
- Court
- Bill
Pick beds. Ann's up next, then I'll go fill in more NPCs and so on.
<#ann: I don't want to pick a bed until I've met the other orphans, because if I'm instant bffs with one of them (unlikely) or totally hate one of them (also unlikely, but you never know), that's going to affect where I want to sleep. Maybe I'm overthinking it, but that's just who I am.#>
<#bill: does anyone mind if I clean this page up a bit? My OCD is kicking in... Seems to me we can remove certain things like - the conversation about a balcony (that's resolved - we've got one), like the conversation about a piano (that's resolved - we've got one), like the conversation about siblings (that's resolved - I'd leave the link to the siblings page, but we know Courtney and Jonah are the only PC sibs). If no one has any objections I'd like to stream line this page a bit...#>
<#jonah: Go for it! #>